What's in the Box

Table of Contents

Map

The map of the Reach is where the action happens. You can move your ships around it, battle Rivals for control over its systems, and tax resources from the cities you build on its planets.

Player Pieces

Each player has the following pieces. The box contains pieces for 4 players.

Player Board

This board holds resources, your unbuilt cities, and Rival pieces you take as Trophies and Captives.

Starports (5)

Starports are built on planets and are used to build ships.

Cities (5)

Cities are built on planets and can be taxed to gain resource tokens onto your player board.

Ships (15)

Ships can move around the map and engage in battles.

Agents (10)

Agents are placed on cards in the Court, a card row next to the map. Once you have the most agents on a card in the Court, you can take it.

Power Markers (2)

This marker tracks your current Power on the bottom map edge. The second marker is used in expansions to track negative Power and very high Power.

Cards

Action (28)

These cards are played to take actions and declare ambitions. With 2 or 3 players, you don't use the “1” and “7” action cards.

Setup (12)

(4 each for 2-4 players)

One of these cards is used in setup to place players' starting pieces and cover parts of the map.

Leader (8)

These cards give special powers and show a player's starting pieces and resources. They are used in Leaders & Lore mode (page 21).

Guild (25)

These cards represent the support of guildmasters and task forces. They are gained from the Court, often give new actions, and can be stolen.

Vox (6)

These cards represent incidents in the Reach that you can turn to your own ends. They are gained from the Court and resolve immediately.

Lore (14)

These cards represent long-lost technologies and the intangible qualities of leadership, charm, and rank. They are used in Leaders & Lore mode (page 21).

Other Pieces

Resource Tokens (25)

(5 each of Material, Fuel, Weapons, Relics, Psionic)

Resources represent both assets and the people skilled in using them. They add to ambitions and can be spent for special actions.

Battle Dice (18)

(6 each of Assault, Skirmish, Raid)

These dice are used to resolve battle.

Chapter Marker

This marker tracks the current chapter of the game on the map.

Ambition Markers (5)

These markers show which ambitions are currently declared. They start on their blue side with lower numbers.

Zero Marker

These markers show which ambitions are currently declared. They start on their blue side with lower numbers.

Initiative Marker

This marker shows which player will take the first turn of a round.

Path Markers (4)

(2 each of long and short)

These are added to the map during setup. They cover gates, making them out of play and connecting the gates of neighboring clusters.

Out-of-Play Markers (6)

These are added to the map during setup. They cover planets, making them out of play for the game.

Aid Sheets (4)

These sheets summarize how to play and what actions you can take.

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