Other Actions
Table of Contents
Prelude Actions
Many cards and all resources (page 17) give Prelude actions. On cards, these actions begin with “Prelude:“
Your Prelude begins once you play an action card and ends once you spend an action pip from your played card. You can take any number of Prelude actions, with two limits:
- Resources spent in Prelude return to the supply at the end of your Prelude, so you cannot regain them until then.
- You cannot use Prelude actions on cards that you secured from the Court in the same Prelude.
Some Prelude actions on cards make you discard the card. Place it in a face-up Court discard pile near the Court deck.
Before Prelude actions, you must choose whether or not to declare an ambition or seize the initiative.
New Actions
Cards can give you a new action followed by the name of a standard action in parentheses, such as Assassinate (Battle).
When you would take the standard action by spending an action pip or a non-Outraged resource, you may instead take the new action.
For example, if you spend an action pip to take the Battle action, you can Assassinate instead. You can even do this if you spent a Weapon in your Prelude to allow this.
Modifiers
Cards can give you modifiers to standard actions, which are shown in bold, such as “In battle, collect 1 extra die.“ Modifiers do not modify new actions, but they do modify standard actions that are within new actions.
Modifiers can also affect critical play steps, such as setup (pages 4-5), scoring (Step 1, page 18), declare an ambition (page 9), and seize the initiative (page 10).
For example, the Living Structures lore card says "Nurture (Build): Tax a Loyal city." In this case, build modifiers do not modify Nurture, but tax modifiers do modify the Tax action it contains.