Resources
Table of Contents
In your turn's Prelude (page 20), you may spend any number and mix of your resource tokens to optionally use their actions:
[M] | Material: Take a Build or Repair action. |
---|---|
[F] | Fuel: Take a Move action. |
[W] | Weapon: This turn, you may spend any action pips from your card play to take Battle actions. |
[R] | Relic: Take a Secure action. |
[P] | Psionic: Take an action listed on the lead card. |
Your Prelude begins when you play an action card and ends when you spend any action pips from the card.
You can't spend resources if you pass the initiative or have no cards.
For Weapons, act like you add "or Battle" to the relevant played card.
Weapons cannot turn actions from other resources into Battle actions.
Resources are held in resource slots. When you take or are given a resource, place it in an empty resource slot of yours. To do this, you may rearrange any resources in your resource slots, but you must discard resources you cannot hold.
You can open resource slots by building cities!
Each resource slot has a raid cost: the number of [Key Symbol] that the attacker in battle must spend to steal the resource.
Some cards say they hold resources. These resources can be spent and add to ambitions, but they can be stolen only as the card describes. If a card holding resources is stolen, the resources on the card stay on it. If it is buried, discarded or scrapped, the resources on it return to the supply.