Arcs
Navigation
Game Nav
Arcs Rulebook
‹ Chapters
Sections
Table of Contents
Introduction
What's in the Box
Setup
Core Concepts
Playing a Chapter
Standard Actions
Resources
Guild Cards
Ending a Chapter
Other Actions
Leaders & Lore
Fine Print
Glossary
Credits
Index
Official FAQ
Arcs Rulebook - PDF
The Blighted Reach - PDF
Leder Card Library
Board Game Geek
Global Nav
Home / Game List
About
Index
Table of Contents
Actions
8
10
14
Battle
14
Build
14
Influence
14
Move
14
Repair
14
Secure
14
Tax
14
Action cards
8-11
Adjacency
6
(The Map)
Ambitions
18
Declaring
9
Scoring
18
Cannot
22
(Rules Hierarchy)
Captives
7
And Tyrant scoring
18
Taking
12
(Tax)
13
(Secure)
Returning
19
(Step 2)
Cities
Power bonuses from
18
Resource slots from
7
Taxing resources from
12
(Tax)
Clusters
6
(The Map)
Control
7
And building damaged
12
And Catapult moves
13
And taxing Rivals
12
Court
7
Placing agents on
13
(Influence)
Ransacking
16
Securing cards from
13
(Secure)
Damage
And control
7
Dealing and taking
14
Repairing
13
(Repair)
Dice symbols
14
Gates
6
(The Map)
Guild cards
17
Hits
14
Initiative
Changing at round end
11
Passing
8
Seizing
10
Intercept
14
(Step 4.2)
Leader and lore cards
21
Map
6
Negotiations
22
Outrage
16
Passing initiative
8
Pieces
Building
12
Damaging and destroying
7
14
Limits of
22
Planets
6
(The Map)
Power
18-19
Prelude actions
20
Provoking Outrage
16
Raid cost
16
17
Raiding
16
Dice limits of
14
Resources
17
Seizing the initiative
10
Starports
Building ships with
12
Catapult moves from
13
Systems
6
(The Map)
Adjacency
6
Moving among
13
(Move)
Tiebreakers
22
Trophies
7
And Warlord scoring
18
Taking
7
14
Returning
19
(Step 2)
Two-player games
4
19
‹ Previous
: Credits
Next
: Table of Contents
›