Glossary
Table of Contents
Adjacent: Shares a thin border (The Map, page 6)
Building: Cities and starports.
Bury: Place on the bottom of the Court deck.
Capture: Place the prompted piece in the Captives box on your player board.
Chapter: The time in which players play rounds until they all run out of action cards.
Clear: Return all pieces from the prompted area.
Control: You control a system and its contents if you have more fresh ships there than each Rival. On a tie, no one controls the system.
Damaged: Not fresh—a tipped ship or a building on its darker side.
Destroy: Return a fresh or damaged piece from the map. (It often goes to a Trophies box.)
Empty: Has no pieces in or on it.
Fresh: Not damaged—an upright ship or a building on its lighter side.
Gain: Add the specified piece to your play area from its supply. (You can't gain it if its supply is empty.)
Give: Add the specified piece to a Rival play area.
Hit: Tip over a fresh piece on the map, or remove a damaged piece from the map.
Loyal: Of your player color.
Out of Play: Cannot be interacted with.
Piece: Any component in the game.
Place: See Pieces & Piece Limits (page 22).
Play Area: On and around your player board. (Most pieces go in specific parts of your play area.)
Prelude: See Prelude Actions (page 20).
Replace, Return: See Pieces & Piece Limits (page 22).
Rival: Of another player's color. When used alone, refers to another player.
Round: The time in which each player takes a turn.
Scrap: Make out of play permanently.
Seize the Initiative: Take the initiative marker. You cannot do this if you have the initiative marker or if someone has already seized the initiative this round.
Spend: When referring to a resource, return the spent resource to its supply.
Steal: Add the specified piece to your play area from a Rival's play area. (This is distinct from take because some rules prevent stealing.)
Supply: The general supply holds resources and other shared pieces, and players' supplies hold their Loyal ships and agents.
Swap: Give the prompted piece and take the prompted piece at the same time.
Take: Add the specified piece to your play area.
Turn: The time in which a player plays an action card and may take actions.
Turn Order: Starting with the player with initiative and going clockwise.