Glossary

Table of Contents

Adjacent: Shares a thin border (The Map, page 6)

Building: Cities and starports.

Bury: Place on the bottom of the Court deck.

Capture: Place the prompted piece in the Captives box on your player board.

Chapter: The time in which players play rounds until they all run out of action cards.

Clear: Return all pieces from the prompted area.

Control: You control a system and its contents if you have more fresh ships there than each Rival. On a tie, no one controls the system.

Damaged: Not fresh—a tipped ship or a building on its darker side.

Destroy: Return a fresh or damaged piece from the map. (It often goes to a Trophies box.)

Empty: Has no pieces in or on it.

Fresh: Not damaged—an upright ship or a building on its lighter side.

Gain: Add the specified piece to your play area from its supply. (You can't gain it if its supply is empty.)

Give: Add the specified piece to a Rival play area.

Hit: Tip over a fresh piece on the map, or remove a damaged piece from the map.

Loyal: Of your player color.

Out of Play: Cannot be interacted with.

Piece: Any component in the game.

Place: See Pieces & Piece Limits (page 22).

Play Area: On and around your player board. (Most pieces go in specific parts of your play area.)

Prelude: See Prelude Actions (page 20).

Replace, Return: See Pieces & Piece Limits (page 22).

Rival: Of another player's color. When used alone, refers to another player.

Round: The time in which each player takes a turn.

Scrap: Make out of play permanently.

Seize the Initiative: Take the initiative marker. You cannot do this if you have the initiative marker or if someone has already seized the initiative this round.

Spend: When referring to a resource, return the spent resource to its supply.

Steal: Add the specified piece to your play area from a Rival's play area. (This is distinct from take because some rules prevent stealing.)

Supply: The general supply holds resources and other shared pieces, and players' supplies hold their Loyal ships and agents.

Swap: Give the prompted piece and take the prompted piece at the same time.

Take: Add the specified piece to your play area.

Turn: The time in which a player plays an action card and may take actions.

Turn Order: Starting with the player with initiative and going clockwise.

‹ Previous: Fine Print Next: Credits ›